Coverage is a turn-based strategy game where two cell service carriers compete for mapwide coverage.

Play against a (very dumb) computer-controlled opponent, or face off against a friend in local hotseat multiplayer!



Tips & Tricks

  • Leaving your cell towers undefended is risky, but make sure you're taking every opportunity to attack!
  • Installing phone booths is very important. A phone booth at the right location gives you a lot of options and control.
  • Clamshells are very good at picking off smartphones, but they'll get overwhelmed against too many smartphones.
  • Burners self-destruct in combat. Make them count!
  • If there are multiple burners in the same army, they'll take turns launching themselves. Having around 2-4 burners lets you cover a lot of ground, but any more than that is probably overkill.
  • Don't combine your armies if you don't have to. Sometimes a smaller army is all you need to get the job done.
  • Focus on gaining minutes if you want to delay your plan of attack. Having a lot of minutes is the easiest way to scale for late-game.

All of this game's code, art, music, design, etc. was made by one person in less than 48 hours for the Ludum Dare 59 compo. The theme was "coverage." Thank you for playing!

Updated 21 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDecadeDecaf
GenreStrategy
Made withGameMaker, FL Studio
Tags2D, Local multiplayer, Minimalist, Multiplayer, Turn-based, Versus, War
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
MultiplayerLocal multiplayer
Player count1 - 2
LinksSource code, Soundtrack
ContentNo generative AI was used

Download

Download
Coverage.zip 16 MB

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