Progress Update #4
Progress Update #4
Hi again! I hope everyone had a great holiday season.
It's been another four months since the last progress update, and I have some exciting news to share. As of this year, I've begun to work on Surface Level on a self-imposed schedule. This workflow has proven to be healthy and efficient for me in the past, so here's hoping I can hone it in and inch my way towards that finish line 🪱.
As for what's changed since last time? A few things, but nothing huge. I wanted to push the changes I'd made since August before truly getting the ball rolling. Here are some highlights:
- A game over screen with the ability to instantly retry encounters upon failure.
- Started working on encounters that let players make up for any losses they faced during the prologue. Bentley's is implemented; Piper's is next.
- Damage numbers! Whenever an ally or enemy takes damage or heals, there's a color-coded number to indicate the amount. The overall readability this brings to the game's combat cannot be overstated. No wonder so many games have this feature!
- "Locked" and "stacked" intents. These are barely implemented within the current content, so I won't get into how they work, but there's great potential here for future enemy designs.
- Multiple design changes that intend to reduce annoyances or confusion regarding specific combats.
- A cute visual for when Hayes' relationships deepen.
- An uncountable number of bug fixes (haha).
Oh, did I say "changes I'd made since August?" I meant "changes I made since late December." Everything listed above was from the past two weeks. That's the power of the self-imposed schedule!
See you VERY soon,
Cadence
Get Surface Level
Surface Level
A narrative rpg (rock-playing game)
Status | In development |
Author | DecadeDecaf |
Genre | Role Playing, Adventure, Interactive Fiction, Visual Novel |
Tags | 2D, Dating Sim, Narrative, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Progress Update #3Aug 28, 2024
- Passive Abilities (small patch)May 26, 2024
- Progress Update #2May 26, 2024
- Progress Update #1Jan 11, 2024
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