Pengunner Reloaded (patch v0.3.1)


Patch v0.3.1

  • Consider this the BS Removal Update, perhaps.
  • Changed the hit-boxes for ALL characters (except Gyro) to exclude extrusions (like Astro's helmet, Nerve's wings, and the tails of Aqua & Nile). It should feel better to dodge bullets now.
  • Increased the MAXIMUM max HP of ALL characters to 12 instead of 8. Fixed a bug where the new HP mechanic allowed you to surpass that cap.
  • Increased Aqua's uncharged damage slightly and fully-charged damage moderately.
  • Increased Gyro's starting max HP from 3 to 4.
  • Decreased Gyro's starting max pips from 12 to 10. He can use his active more frequently now.
  • Increased Nile's starting max HP from 2 to 3. For clarity, Nile is the crocodile. Nerve is the plover bird.
  • Increased both Nile and Nerve's base damage slightly.
  • Decreased both Nile and Nerve's starting max pips from 16 to 12. They can swap more reliably now.
  • Increased the homing range for recovering teeth for both Nile and Nerve. Nerve's range is still much higher.
  • The third phase of the Train boss now spawns three Poison enemies instead of four.
  • Oysters shoot much less bullets. One every 22 frames instead of every 10 frames.
  • Eels (the small ones) shoot less often now.
  • Lowered the amount of wait time in between bursts when taking The Salvo. It should feel much stronger now.
  • Hard Seltzer is now an uncommon item (was common).
  • Lowered the chance of revenge bullets from The Arqué to 16.67% (was 25%). Stacks of the item no longer increase the chance.
  • Fixed multi-shot items not working on anyone other than Nerve & Nile.
  • Fixed a bug where Gyro's active and N&N's swapping could kill the Giant Eel without killing its orbs.

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