Week 24 - Sol
Vast Forecast » Devlog
Weekly Update #24 - Sol
The game is very pretty now.
- Added dynamic lighting. Even indoors and at daytime!
- The game is overall darker. I felt like the game was too bright.
- Added water reflections.
- Revamped the visuals of the tiles. Dirt is less noisy, Sandspring tiles connect properly, ice is shiny, Bogwood is a shade darker, etc.
- Improved shadows.
- Added grass, flowers, seashells and snow clumps to the world.
- The daytime menu background has been lowered by a shade.
- Rain and wind lines are partially transparent. Sunshine visuals are more transparent than before.
- New moons are now just a visual thing and have no effect on gameplay. Will anyone miss these?
Small note: I'm entering the Ludum Dare, so next week might not have too much. If you wanna watch me make a game in two days, visit the #coding channel in our discord!
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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