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Devlog
Update 58
October 23, 2022
by
DecadeDecaf
Stopping by two years later for some upkeep. The project is still being considered shelved. Ported the game to the current version of GameMaker Studio 2. This may introduce bugs. New gun: The Business...
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Update 57
June 20, 2020
by
DecadeDecaf
We're back! Onward, updates will no longer be weekly. Instead, we'll release updates when we finish stuff. Finished the tile rework! The game looks really pretty now. Well, except for houses. That's o...
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Updates on hold until further notice
May 23, 2020
by
DecadeDecaf
Hey . After 57 weeks of weekly Vast Forecast updates, I need to take a break. Vast Forecast is currently in a position where the major steps forward are in the sprite art department. As a programmer,...
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Week 56 - Cuckoo
May 16, 2020
by
DecadeDecaf
Weekly Update #56 - Cuckoo I'm waiting for the day where the update notes are just "changed the version number." Touched up Cuckoo's new animation from last week...
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Week 55 - Cardboard Box
May 08, 2020
by
DecadeDecaf
Weekly Update #55 - Cardboard Box A whole lotta nothin'. New passive item: Cardboard Box. It's exclusive to trash cans, like Empty Can. Added geysers to Sandspring Barrens (not Oasis) that cool you of...
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Week 54 - Candy Heart
May 02, 2020
by
DecadeDecaf
Weekly Update #54 - Candy Heart Small one. Been working on some other things. Enemies charmed by Consciousness now have a blue icon instead of a pink one. Resprited Rodent Blood and Candy Heart...
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Week 53 - Consciousness
April 24, 2020
by
DecadeDecaf
Weekly Update #53 - Consciousness Alright folks. This is a big one. A really big one. Added a new special passive item: Neurax Worm. This is the second special passive item after Sundae. Added four ne...
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Week 52 - Sandspring Barrens
April 17, 2020
by
DecadeDecaf
Weekly Update #52 - Sandspring Barrens Happy Vast Forecast anniversary! We've got a rather large update to celebrate. Unfortunately the game still isn't in the most presentable state, but we're excite...
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Week 51 - Pitstop Pass
April 10, 2020
by
DecadeDecaf
Weekly Update #51 - Pitstop Pass Next week is the anniversary! Also, I hope you enjoyed last week's April Fools' joke. Pitstop Pass has a sprite now. Resprited the cacti objects. Removed the April Foo...
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Week 50 - Landline
April 01, 2020
by
DecadeDecaf
Weekly Update #50 - Landline Happy fiftieth week! Wow, that's almost a year. Expect week 52 to be an anniversary update. It will release on the 17th of April. Wait, doesn't that make today a Wednesday...
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Week 49 - Bait Caster
March 28, 2020
by
DecadeDecaf
Weekly Update #49 - Bait Caster Another teeny one, but we'll get back into the swing of things eventually. Finally renamed Light Shotgun to Bait Caster. Fixed explosions dealing irregular amounts of d...
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Week 48 - Palm Tree
March 21, 2020
by
DecadeDecaf
Weekly Update #48 - Palm Tree Been playing Animal Crossing busy so haven't had too much time to work on Vast Forecast, but next week should be larger. Fixed a bug where starting the game for the first...
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Week 47 - Mag Dump
March 14, 2020
by
DecadeDecaf
Weekly Update #47 - Mag Dump Sandspring tiles begin their adventure! New passive item: Trigger Hand Brake. Gun levels scale differently to more closely match enemy scaling. This is to prevent a spike...
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Week 46 - Snorkel
March 07, 2020
by
DecadeDecaf
Weekly Update #46 - Snorkel Back at'cha with another update! This one focuses on cleaning up and finishing everything with the new tiles. Rewrote reflections. Reflections are now based on depth, so tw...
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Week 45 - Planetree Pasture
February 29, 2020
by
DecadeDecaf
Weekly Update #45 - Planetree Pasture This is it: the moment we've all been waiting for! The tiles are... well... a fifth of the tiles are done! Planetree Pasture is looking fresh. The rest of the are...
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Week 44 - Cherry
February 22, 2020
by
DecadeDecaf
Weekly Update #44 - Cherry Welp. Not much to say here. Many heavy optimizations. Especially regarding the effects of Cherry and Sundae...
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Week 43 - Ladybug
February 14, 2020
by
DecadeDecaf
Weekly Update #43 - Ladybug This update contains new content and lots of fun changes. Unfortunately, the tiles are still unfinished. Two new passive items: Ladybug and Neatly Folded Shirt. Rewrote roo...
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Week 42 - Bogwood Basin
February 07, 2020
by
DecadeDecaf
Weekly Update #42 - Bogwood Basin Unfortunately, this update is another hotfix compilation. There's some fun new stuff as well, though. New music! New menu theme and some rearranging of the Bogwood th...
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Week 41 - Shirt Pocket
February 01, 2020
by
DecadeDecaf
Weekly Update #41 - Shirt Pocket There were a few hotfixes throughout the week. This devlog is just a combination of all the hotfixes, taken directly from Discord, where they were written. Sorry if th...
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Week 40 - Cardboard Crown
January 24, 2020
by
DecadeDecaf
Weekly Update #40 - Cardboard Crown Hey everyone! This update contains a lot of awesome stuff! However, the tiles are currently undergoing a rework, so the game looks very bad. Oops! I hope you can de...
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Week 39 - Jelly Slime
January 18, 2020
by
DecadeDecaf
Weekly Update #39 - Jelly Slime This update adds some quick optimizations and visual attention. Lots of art is being worked on, inside and outside of Vast Forecast, so updates might be slow until all...
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Week 38 - Ammo Box
January 10, 2020
by
DecadeDecaf
Weekly Update #38 - Ammo Box I've been spending some time on other projects and dealing with a lot of bank issues, but nothing will stop me from doing something every week, at the very least. Consumab...
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Week 37 - Sundae
January 03, 2020
by
DecadeDecaf
Wow I can't believe there hasn't been an update all decade. Obnoxious acknowledgement of the new year aside, this update finally adds a way to spend your Luna. Added a new tier of item that can only b...
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Week 36 - Luna
December 27, 2019
by
DecadeDecaf
Weekly Update #36 - Luna This week brings a finished tutorial, reworked Luna gain, and some fun new content. This week also made some progress towards a lot of WIP stuff, so be on the lookout for thos...
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Week 35 - Yellowjacket
December 20, 2019
by
DecadeDecaf
Weekly Update #35 - Yellowjacket This update focuses on some mechanics for enemies and other fun stuff. Added a new enemy to Planetree Pasture: Yellowjacket. Shops are now flower pods and have unique...
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Week 34 - Rodent Blood
December 13, 2019
by
DecadeDecaf
Weekly Update #34 - Rodent Blood With the help of Mymsm and everyone else in the Discord I was able to iron out countless bugs and issues. This update addresses lots of problems, but still adds a bit...
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Week 33 - Straw and Rope
December 06, 2019
by
DecadeDecaf
Weekly Update #33 - Straw and Rope This update adds some new content and makes major changes to houses and chests. NOTE: This update WILL wipe your progress. To recover your progress, go to: "AppData\...
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Week 32 - Backpack
November 30, 2019
by
DecadeDecaf
Weekly Update #32 - Backpack Idle animations and a few major changes make this update pretty great. Added idle animations for the characters! Changed Backpack, Alexandra's passive, to make a backpack...
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Week 31 - Old Watch
November 22, 2019
by
DecadeDecaf
Weekly Update #31 - Old Watch Back at you with another update! Frightwatch has been given some more attention. The ghosts now fire bullets at you. Frightwatch himself can go into his lantern and appea...
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Week 30 - Attachments
November 15, 2019
by
DecadeDecaf
Weekly Update #30 - Attachments I slacked off a little this week, but Ice made up for it by making his grand return. Added some tree and rock variants. Mostly for Chillytop Mountains. Attachment was r...
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Week 29 - Encouragement
November 08, 2019
by
DecadeDecaf
Weekly Update #29 - Encouragement Back for another week. Bringing you a couple more items and some overdue changes. Two new passive items: Encouragement and Deodorant. Snorkel now allows you to shoot...
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Week 28 - Frightwatch
October 31, 2019
by
DecadeDecaf
Weekly Update #28 - Frightwatch This update is a day early. Happy Halloween! Similarly to last year, the timing worked out, and we managed to get Frightwatch in the game this week. Added Frightwatch:...
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Week 27 - Black Hole
October 25, 2019
by
DecadeDecaf
Weekly Update #27 - Black Hole I finally had enough time to start working again. This update isn't very spooky, so I promise the next one will be. Two new passive items based off of two of my Ludum Da...
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Week 26 - Mushroom
October 18, 2019
by
DecadeDecaf
Weekly Update #4 - Mushroom This has been a busy month for me. I haven't had much time to get things done. Hopefully these long-awaited changes are good enough for now. Added a feature to the inventor...
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Week 25 - Grenade Launcher
October 11, 2019
by
DecadeDecaf
Weekly Update #25 - Grenade Launcher Like I said last week, this update is a little on the smaller side. Fixed more issues with broken tiles. Let me know if you see any more! Fixed objects spawning to...
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Week 24 - Sol
October 04, 2019
by
DecadeDecaf
Weekly Update #24 - Sol The game is very pretty now. Added dynamic lighting. Even indoors and at daytime! The game is overall darker. I felt like the game was too bright. Added water reflections. Reva...
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Week 23 - TV Remote
September 27, 2019
by
DecadeDecaf
Weekly Update #23 - TV Remote There hasn't been a bug fix bonanza in a while, so this update is just that. We're still working hard on minibosses! Expanded upon the command console by adding a command...
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Week 22 - Cracked Cookie
September 20, 2019
by
DecadeDecaf
Weekly Update #22 - Cracked Cookie We're back with another weekly update! This time around, I focused on areas of content that needed attention. Consumables and abilities. Three new consumables: Crack...
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Week 21 - Sawbuck
September 13, 2019
by
DecadeDecaf
Weekly Update #21 - Sawbuck What better way to celebrate Friday the 13th than a chainsaw-wielding beaver? Sawbuck (the first Chillytop Mountains miniboss) has been given an attack. New consumable: TV...
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Week 20 - Chaos Cannon
September 06, 2019
by
DecadeDecaf
Weekly Update #20 - Chaos Cannon Today is a milestone for many things. Twenty consecutive weekly updates is one thing, but we also hit fifty passive items and a Linux build. Slightly unrelated, but I'...
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Week 19 - Attachment
August 30, 2019
by
DecadeDecaf
Weekly Update #19 - Attachment This is one of the larger updates we've had recently, but it's pretty scattered. Four new consumables: Small Sol, Armor, Golden Cookie, and Hand Mirror. Seven new passiv...
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Week 18 - Dreamcatcher
August 23, 2019
by
DecadeDecaf
Weekly Update #18 - Dreamcatcher This week, I took a much needed break. Even after the addition of Camelot, I was still able to get things done. Lighter Fluid was reworked to be a chance to work. Stac...
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Week 17 - Camelot
August 16, 2019
by
DecadeDecaf
Weekly Update #17 - Camelot The second miniboss, Camelot, is here! He's still missing a bit of what we have planned for him, but he's definitely playable. Added Camelot, the first Sandspring miniboss...
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Week 16 - Fortune Cookie
August 09, 2019
by
DecadeDecaf
Weekly Update #16 - Fortune Cookie There was a large hotfix last Sunday that fixed an exploit with dailies, so here's everything that was added on Sunday: Secured dailies. This process is still in dev...
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Week 15 - Rock
August 02, 2019
by
DecadeDecaf
Weekly Update #15 - Rock Camelot's art inches closer to being done, so I added some weapons and stuff in the meantime. Four new guns: Rock, SMG, Bread Loaf, and Wand. Added room rewards. Rearranged th...
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Week 14 - Pool Cue
July 26, 2019
by
DecadeDecaf
Weekly Update #14 - Pool Cue Oh boy. This week is a game changer. Removed ammo types. All guns have their own individual max ammo and use one of its ammo per shot. This is a huge change, so definitely...
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Week 13 - Modeling Clay
July 19, 2019
by
DecadeDecaf
Weekly Update #13 - Modeling Clay This update is all about passive items! Added 7 new passives: Dreamcatcher, Purple Hoodie, Lighter Fluid, Modeling Clay, Cuckoo, Markers, and Old Watch. Increased the...
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Week 12 - Bush
July 12, 2019
by
DecadeDecaf
Weekly Update #12 - Bush This week I was away from my PC to take a proctored exam, but nothing can stop us from making an update! Houses have empty rooms, so basically it takes a bit longer to loot th...
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Week 11 - Ring
July 05, 2019
by
DecadeDecaf
Weekly Update #11 - Ring This is a fun update that adds finished achievements, a challenges page, and some more content. Added a new passive item: Ring. Added a new gun: Grenade Launcher. Achievements...
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Week 10 - Empty Can
June 28, 2019
by
DecadeDecaf
Weekly Update #10 - Empty Can And we're back in the swing of things! This update has a lot of tweaks and fixes to keep the game presentable as we move forward. Backpack (Alexandra's old passive) is ba...
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Week 9 - Palm Tree
June 21, 2019
by
DecadeDecaf
Weekly Update #9 - Palm Tree I was on a wonderful family vacation this week, but we still managed to squeeze some content in this one. For the rest of the Summer I'll have a lot more free time. Maple...
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Week 8 - Disposable Camera
June 14, 2019
by
DecadeDecaf
Weekly Update #8 - Disposable Camera Today marks the end of the second month of weekly updates! This week has a decent amount of new content. Two new passives: Disposable Camera and Ice Cream. Two new...
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Week 7 - Carrot
June 07, 2019
by
DecadeDecaf
I found myself with an extra week at home. This update's a big one, with elite enemies and weather events! New passive item: Carrot. Two new guns: Paintball Gun and Cardbine. New Sandspring enemy: San...
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Week 6 - Pengun
May 31, 2019
by
DecadeDecaf
Weekly Update #6 - Pengun The beginning of my summer is pretty busy, so I haven't been able to keep up the pace of previous updates, but we still managed to get some stuff out there this week. Two gun...
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Week 5 - Vampire Dentures
May 24, 2019
by
DecadeDecaf
Weekly Update #5 - Vampire Dentures This week was a small break from the month-long frenzy of work. There was a patch uploaded on Monday with the following changes: Boombox and Laser Gun now do less d...
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Week 4 - Smoke Mole
May 17, 2019
by
DecadeDecaf
Weekly Update #4 - Smoke Mole Much of this week's content is WIP, but it's a step in the right direction. The first miniboss has been added to Planetree Pasture. Smoke Mole! He's mostly done, but the...
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Week 3 - Cold Blooded
May 10, 2019
by
DecadeDecaf
Weekly Update #3 - Cold Blooded This week we focused on making temperature threatening, but we ended up doing much more. Added functional seeds! You can type a six-character seed from the character se...
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Week 2 - Honey
May 03, 2019
by
DecadeDecaf
Weekly Update #2 - Honey Time to kick off the weekly updates with some new items and such! A patch will be put out later today to include finished sprites for Adrenaline Spike and Fuzzy Dice. Four new...
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Week 1 - Pyrotechnics
April 26, 2019
by
DecadeDecaf
Weekly Update #1 - Pyrotechnics I'm extremely happy with how people are receiving the rework! However, this update addresses some initial concerns people had with it. The game now has full localizatio...
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The Vast Forecast Rework is Done!
April 19, 2019
by
DecadeDecaf
1
After four months, the rework is finally here, and we plan on making weekly updates every Friday . Literally everything has changed, but here are the most significant changes: The art has been redrawn...
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Vast Forecast is being remade
January 06, 2019
by
DecadeDecaf
For a few reasons, I've decided to start from square one and restructure Vast Forecast. The assets and general idea will be the same, but the new one is being built from the ground up. Join our Discor...
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v0.8.2 - \n
November 26, 2018
by
DecadeDecaf
So this is why you test your changes. Addressed Issues and Bug Fixes: Fixed apostrophes not displaying in some of the tutorial lines. Tutorial text that is too long wraps around to the next line...
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v0.8.1 - Writing
November 26, 2018
by
DecadeDecaf
So it turns out the tutorial is an important part of a game, and the writing can actually help build the environment. Aesthetic Changes and Improvements: Rewrote the tutorial script. Addressed Issues...
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v0.8.0 - Vast
November 26, 2018
by
DecadeDecaf
1
This update took us a whole month of activity. Writing these update notes might take even longer. The biggest changes are the new UI, but even that comes with so many great things. Read for yourself!...
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v0.7.9 - Happy Halloween
October 26, 2018
by
DecadeDecaf
This update adds spooky pumpkins to Bogwood Basin to celebrate Halloween. Except not really, because we were planning on having pumpkins for a while and the timing just worked out. Content and Additio...
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v0.7.8 - Seeds
October 24, 2018
by
DecadeDecaf
Another all-around update. Seeds are here, along with an improved Camelot. Content and Additions: Reworked and resprited Camelot. He can spawn Sand Slimes with a kick attack, and stops running less ab...
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v0.7.7 - Balance and Polish and Fixes, Oh My!
October 22, 2018
by
DecadeDecaf
I'm sorry for the awful title, starting in 0.8.0 I'm gonna have simpler names. This update makes a ton of awesome changes to improve the game's balance and polish. Content and Additions: Reworked Sand...
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v0.7.6 - Content for a Change
October 16, 2018
by
DecadeDecaf
Lots of content was worked on for this update. Keep in mind that some of the stuff in this update has WIP art that is subject to change. Content and Additions: Frog enemy added to Planetree Isle. Sand...
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v0.7.5 - Reaching Further
October 13, 2018
by
DecadeDecaf
Out in San Francisco with my cousin and grandparents this week, but I was able to squeeze in a few things. Balance Changes and Tweaks: Items can be picked up from further away. Chests can be opened fr...
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v0.7.4 - Manual Connection
October 03, 2018
by
DecadeDecaf
I had a few more things I wanted to include here, but I wanted to make sure manual connection was an option for people who couldn't get the LAN lobby to work. Content and Additions: You now have the o...
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v0.7.3 - Making Items Useful
September 30, 2018
by
DecadeDecaf
This update focuses on increasing the utility of passive items. Balance Changes and Tweaks: How stats are handled has been completely changed. Stats are increased after checking for each item, so stat...
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v0.7.2 - Less is More
September 29, 2018
by
DecadeDecaf
This update probably removes more than it adds, but I promise it's for the better! Content and Additions: Actual sound effects are slowly but surely being implemented. Some of the *ahem* old sounds ar...
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v0.7.1 - Experimental Ammo
September 24, 2018
by
DecadeDecaf
We're experimenting with some ammo changes! Also, I can confirm the screen glitching is finally fixed. Balance Changes and Tweaks: The max ammo for every character has changed from 100 to 300. All cha...
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v0.7.0 - LAN Multiplayer is Back!
September 23, 2018
by
DecadeDecaf
Here comes another gigantic progress update right after v0.6.0. We must be crazy. Anyways, this update reintroduces LAN multiplayer, and has some major gameplay changes coming with it. The most notabl...
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Vast Forecast v0.6.3
September 19, 2018
by
DecadeDecaf
Sorry for the tiny update, but this bug is annoying. Addressed Issues and Bug Fixes: Hopefully fixed issues with the screen flashing. If you are photosensitive, keep avoiding the game until further no...
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Vast Forecast v0.6.2
September 19, 2018
by
DecadeDecaf
I'm using the screen flashing as a justification to update again. Here's more stuff! Content and Additions: Two new passives: Breadcrumbs and Coffee Stain. Houses with enemies can drop items when you...
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Vast Forecast v0.6.1
September 19, 2018
by
DecadeDecaf
Some great changes and fixes from after the last update. Content and Additions: The map now reveals itself as you walk through it in a much more visually appealing way. Thin ice has been added to Chil...
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Vast Forecast v0.6.0
September 14, 2018
by
DecadeDecaf
It's here: the biggest update to Vast Forecast yet! Along with using a new engine, this update has a ton of new content, changes, and fixes. Content and Additions: The project has been entirely migra...
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Vast Forecast v0.5.19
September 05, 2018
by
DecadeDecaf
More filler! Yay for procrastinating big changes! Balance Changes and Tweaks: The new chests can now spawn inside houses. Medkits and Ammo Boxes can only be stacked once instead of twice in the consum...
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Vast Forecast v0.5.18
September 04, 2018
by
DecadeDecaf
While we work on SFX and new types of weather, here's some stuff we've done in between. Content and Additions: New passives: Adrenaline Spike, Butterfly Collection, and Disco Ball. Aesthetic Changes a...
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Vast Forecast v0.5.17
August 30, 2018
by
DecadeDecaf
This update focused on making a lot of big changes that have been requested for a while. Content and Additions: You can now bind your controls to whatever you want in the settings. New chests: Unlocke...
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Vast Forecast v0.5.16
August 29, 2018
by
DecadeDecaf
Discord rich presence and lots of fixes! Content and Additions: Added rich presence for Discord! People can now see where you are, and who you're playing as. Aesthetic Changes and Improvements: Chests...
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Vast Forecast v0.5.15
August 28, 2018
by
DecadeDecaf
Some important fixes from the positioning update. Aesthetic Changes and Improvements: Paddleball no longer rotates so the light source is always in the top right. Addressed Issues and Bug Fixes: Fixed...
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Vast Forecast v0.5.14
August 28, 2018
by
DecadeDecaf
Sound! Also other cool stuff! Content and Additions: New passives: Torch, Night Vision Goggles, Medicinal Allergen, and Robot Vacuum. New music added for Sandspring Oasis, Chillytop Mountains, and Bog...
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Vast Forecast v0.5.13
August 26, 2018
by
DecadeDecaf
The game is now public until the end of alpha! Also, I'm using zip files instead of an exe now; this should fix issues with antiviruses. Balance Changes and Tweaks: Cy has been renamed to Wyatt. This...
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Vast Forecast v0.5.12
August 25, 2018
by
DecadeDecaf
In between batches of content, it's always nice to have lots and lots of great changes. Content and Additions: New passive: Pepper Spray Cologne. Aesthetic Changes and Improvements: Guns now have a ti...
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Vast Forecast v0.5.11
August 24, 2018
by
DecadeDecaf
More fixes and stuff! Content and Additions: The clock below the map now displays minutes. Aesthetic Changes and Improvements: The map has been changed to accurately show how large the map is for boss...
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Vast Forecast v0.5.10
August 23, 2018
by
DecadeDecaf
There are a lot more fixes incoming. Aesthetic Changes and Improvements: Suitcase, Dreamcatcher, and Carrot sprited. Portable Charger, Fanny Pack, and Ice Cream resprited. Tall grass animation speed l...
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Vast Forecast v0.5.9
August 23, 2018
by
DecadeDecaf
This update brings a major camera change and fixes a lot of issues from the previous few updates. Content and Additions: The camera has been reworked and no longer shows past the edges of the map. The...
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Vast Forecast v0.5.8
August 22, 2018
by
DecadeDecaf
This update almost doubles the amount of enemies in the game, as well as introducing a ton of major improvements. Content and Additions: Floor generation (mostly for Planetree Isle) has been heavily i...
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Vast Forecast v0.5.7
August 18, 2018
by
DecadeDecaf
An inventory system, new passives, and passive levels. This update has a lot. Content and Additions: Eleven new passive items: Wishbone Piece, Half Full Glass, Half Empty Glass, Sandwich Bag, Fanny Pa...
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Vast Forecast v0.5.6
August 12, 2018
by
DecadeDecaf
Nothing huge in this update except some fun content. Mostly focused on cleaning up enemy spawns. Content and Additions: Four new passive items: Abacus, Bandana, Painted Horseshoe, and Scythe. Sand Sli...
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Vast Forecast v0.5.5
August 10, 2018
by
DecadeDecaf
Lots of changes in this one, big and small. Content and Additions: Added a Bee enemy to Planetree Isle. Added slippery ice to Chillytop Mountains. Added quicksand to Sandspring Oasis. Added palm trees...
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Vast Forecast v0.5.4
August 03, 2018
by
DecadeDecaf
New floors! Kinda. This update adds a groundwork for future content, and a million tiny changes. Content and Additions: Four new floors: Sandspring Oasis, Chillytop Mountain, Bogwood Basin, and Buried...
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Vast Forecast v0.5.3
July 30, 2018
by
DecadeDecaf
This update adds a lot of crucial stuff that was requested forever ago, like audio settings and different resolutions. There's also new content! Content and Additions: Three new passives: Straw and Ro...
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Vast Forecast v0.5.2
July 27, 2018
by
DecadeDecaf
Here's a considerable sized update! Some passives and major aesthetic improvements. Content and Additions: Five new passives: Bandage Roll, Left Faucet, Right Faucet, Werewolf Tooth, Owl Feather. Aest...
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Vast Forecast v0.5.1
July 25, 2018
by
DecadeDecaf
A followup from the previous update. Not too much was changed, but it's still important. Aesthetic Changes and Improvements: Angler's and Trench's sprite for when they're standing still has been fixed...
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Vast Forecast v0.5.0
July 18, 2018
by
DecadeDecaf
This is the biggest update yet, no question. It's also the first update where I'll be using Itch to write the update notes. The main focus of this update was the weather events and new pallete, but th...
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