Week 7 - Carrot
Vast Forecast » Devlog
I found myself with an extra week at home. This update's a big one, with elite enemies and weather events!
- New passive item: Carrot.
- Two new guns: Paintball Gun and Cardbine.
- New Sandspring enemy: Sand Shark.
- Added six new weather events that can randomly appear in the forecast.
- Added elite enemies that start spawning after the first in-game day. There are currently four different elites that make enemies harder.
- Added eight music tracks to the game, two more for each world. They play in a random order each run.
- Added six new daily modifiers.
- Reloading now presents a line above your character displaying the reload progress.
- Pill Bottle now has an instant reload.
- Melee slices and explosions have much better hitboxes.
- Added a sound effect for entering houses.
- Added a GameMaker Studio 2 splash screen to the intro.
- Added seven entries to the Bestiary.
- Fixed several bugs and issues with the Bestiary UI.
- Fixed a bug where houses could spawn too close to other objects.
- Fixed a visual bug with melee weapons and Dark Matter Lightbulb.
- Fixed a small bug with buying Acorn.
Files
Vast Forecast.zip 31 MB
Jun 07, 2019
Get Vast Forecast
Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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