Week 12 - Bush
Vast Forecast » Devlog
Weekly Update #12 - Bush
This week I was away from my PC to take a proctored exam, but nothing can stop us from making an update!
- Houses have empty rooms, so basically it takes a bit longer to loot them. This is progress.
- Bush and Cactus now have idle animations. That should be every enemy so far!
- Bush is now orange to make it stand out more.
- Made some more minor changes to Flower's animations.
- Fixed an issue with the Flower spin animation not being centered correctly.
- Sniper Rifle now pierces and does a bit less damage.
- Bow now does a bit less damage.
- Many explosions now do 20 damage instead of 40.
- Smoke Mole bombs and Grenade Launcher grenades were given adjustments to behave more like the old Smoke Mole bomb.
- Smoke Mole's explosion blink happens sooner and is more obvious.
- Fixed a bug where you literally couldn't unlock Angler.
- Fixed a bug where enemies would have a chance to do nothing. This fixes the issue where Sand Shark would be (near) impossible to kill.
- Added 11 new passive items. Just kidding, they're all WIP. Whatever you do, don't look in the console.
Files
Vast Forecast.zip 31 MB
Jul 12, 2019
Get Vast Forecast
Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
Leave a comment
Log in with itch.io to leave a comment.