Week 10 - Empty Can
Vast Forecast » Devlog
Weekly Update #10 - Empty Can
And we're back in the swing of things! This update has a lot of tweaks and fixes to keep the game presentable as we move forward.
- Backpack (Alexandra's old passive) is back. Travel Snack didn't cut it, so it was replaced with a new and improved Backpack.
- Empty Can has been repurposed after the removal of trash cans. It gives you more Sol and ammo from scrapping.
- All bullets except Boomerang and Fishing Rod fade away on the rough, which makes it behave more like a wall.
- All enemies now wait until you see them to start doing things. This should spread out the action across the duration of the floor.
- Elite enemies can no longer spawn after the beginning of the level. No more elite minibosses, no more elite slimes from Clay Slime, no more orange bees that spawn purple bees that split into exploding bees.
- HP scaling for all enemies has been retooled to match the floor. This means all enemies on loops have the same HP as Bogwood enemies.
- Handgun was buffed to use half ammo.
- Cardbine was buffed. The game now chooses your best possible hand instead of only picking the first 5 cards. The chip shotgun has much more range, accuracy, and damage.
- Pill Bottle now works with Mag Dump. It also has a fast reload that feels much better than the original Pill Bottle.
- Small Purple Slimes are a bit slower. You're welcome.
- Dead Tree animations were touched up.
- The house is now locked while fighting the miniboss.
- The house is now room temperature and weather does not happen while inside.
- The house has been slightly touched up to be more presentable. It is still WIP.
- Most bullets have a minor visual indicator when Angler's damage dropoff takes effect.
- Explosions only deal damage on the first frame of their existence, so walking into explosions doesn't cause weird unexpected damage.
- Smoke Mole now blinks white to indicate when he explodes.
- Fake Smoke Moles now despawn when Smoke Mole starts his running attack.
- Fixed Smoke Mole only doing his spawn animation sometimes.
- Fixed Laser Gun and Bandana causing weird spaghetti lasers.
- Fixed many bugs with Mag Dump reloading.
- Fixed another crash with anvils.
- Fixed an issue where Tiny Gift could drop items in the rough.
- Fixed a bug with pausing during a Honey battle sequence.
Files
Vast Forecast.zip 31 MB
Jun 28, 2019
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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