Week 46 - Snorkel
Vast Forecast » Devlog
Weekly Update #46 - Snorkel
Back at'cha with another update! This one focuses on cleaning up and finishing everything with the new tiles.
- Rewrote reflections. Reflections are now based on depth, so two reflections don't blend into each other. Reflection colors now match the palette more closely.
- Changed Wyatt's self-blast animation. Wyatt now "flies" during the self-blast, similarly to how Pounce and Go Fish work.
- Added back the short, dark, grass blades from the old tileset. Alt tiles on walls (sticks and leaves) now match the frequency of alt tiles on the floor (rocks and flowers).
- Added lots of particles to static water.
- Heavily increased the amount of white circle particles that plop onto the ground when it's raining.
- Lowered the game's overall volume so 100% isn't way too loud.
- Fixed Ladybug allowing you to generate infinite Rocks and Boomerangs.
- Fixed enemies spawning inside of objects.
- Fixed walls not working in the tutorial.
- Heavily optimized Pool Cue.
- Fixed a bug where Pool Cue could create infinite hit sounds.
- Fixed a crash with trash cans.
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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