Week 9 - Palm Tree
Vast Forecast » Devlog
Weekly Update #9 - Palm Tree
I was on a wonderful family vacation this week, but we still managed to squeeze some content in this one. For the rest of the Summer I'll have a lot more free time.
- Maple Trees, Palm Trees, Pine Trees, and Dead Trees have more frames in their attack animations so you have more time to react.
- Wind is cooler and less annoying. See for yourself!
- Alexandra's passive (Backpack) was replaced with Travel Snack. She now starts with a full-heal consumable that has three uses. The sprite is temporary.
- Scrapping is now bindable. The default is ctrl.
- Fixed a crash with anvil.
Files
Vast Forecast.zip 31 MB
Jun 21, 2019
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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