Week 42 - Bogwood Basin
Vast Forecast » Devlog
Weekly Update #42 - Bogwood Basin
Unfortunately, this update is another hotfix compilation. There's some fun new stuff as well, though.
- New music! New menu theme and some rearranging of the Bogwood themes. Bogwood A&C have been revamped, while Bogwood B (the theme that started with the loud cymbal crash) has been replaced by a new theme. It's possible that the new menu theme is temporary, we'll see.
- Attachment keywords are now whitelisted instead of blacklisted. There are much less combinations, but the overall quality of the combinations is much higher.
- I individually tested every single gun and scrubbed Pool Cue clean of every last bug.
- Fixed objects spawning in pools.
- Fixed pumpkin hitboxes not updating once they had been shot.
- Elevated objects (objects on walls) have been offset 8 pixels upwards so that they appear higher than ground objects.
- Fixed being able to leave the map with Rodent Blood.
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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