Week 27 - Black Hole
Vast Forecast » Devlog
Weekly Update #27 - Black Hole
I finally had enough time to start working again. This update isn't very spooky, so I promise the next one will be.
- Two new passive items based off of two of my Ludum Dare games: Landline and Black Hole.
- New resource consumable: Luna. A persistent currency to counterbalance Sol. Nothing to spend Luna on yet
- Added chance chests. Spend a key to test your luck.
- All enemies now have a chance to drop Sol. Sol gained from particles (scrapping and Ring) is no longer gained instantly.
- Minibosses now drop a room reward.
- Shop prices have been adjusted to counter the excess Sol.
- Added better temporary sprites for Cracked Cookie, Dog Tag, Briefcase, and Escape Rope.
- Chests no longer drop as room rewards. Chest spawn logic in the overworld has been simplified.
- Adjusted some consumable rarities.
- You can now check your total stats on the stats page instead of only individual characters.
- Fragile Soul no longer grants spectral.
- Rock charges slightly faster.
- Fixed a bug where Mushroom would make you shorter instead of taller.
- Fixed a bug where Attachment could drop past its stack limit.
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Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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