Week 32 - Backpack
Weekly Update #32 - Backpack
Idle animations and a few major changes make this update pretty great.
- Added idle animations for the characters!
- Changed Backpack, Alexandra's passive, to make a backpack spawn on the map that gives the random consumable. There is some fun visual attention for this one!
- Completely rewrote houses to make optimization easier. There might be some bugs while we make this transition.
- Added a fourth hallway to houses and lowered the number of rooms for the top hallway.
- Added an animation for entering and exiting the teleporter.
- Frightwatch's idle animation has been changed to remove the flame from the lantern.
- Dumbbell, Attachments, Ring, and Contact Lenses resprited.
- Fishing Rod and Fireworks automatically upgrade like starter weapons.
- Fixed a bug where you could sometimes spawn too close to objects.
- Fixed a bug with freezing enemies, specifically Sawbuck.
Vast Forecast (Windows) 38 MB
Version 32 51 days ago
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