Week 32 - Backpack
Vast Forecast » Devlog
Weekly Update #32 - Backpack
Idle animations and a few major changes make this update pretty great.
- Added idle animations for the characters!
- Changed Backpack, Alexandra's passive, to make a backpack spawn on the map that gives the random consumable. There is some fun visual attention for this one!
- Completely rewrote houses to make optimization easier. There might be some bugs while we make this transition.
- Added a fourth hallway to houses and lowered the number of rooms for the top hallway.
- Added an animation for entering and exiting the teleporter.
- Frightwatch's idle animation has been changed to remove the flame from the lantern.
- Dumbbell, Attachments, Ring, and Contact Lenses resprited.
- Fishing Rod and Fireworks automatically upgrade like starter weapons.
- Fixed a bug where you could sometimes spawn too close to objects.
- Fixed a bug with freezing enemies, specifically Sawbuck.
Files
Vast Forecast (Windows) 39 MB
Version 32 Nov 30, 2019
Get Vast Forecast
Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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