The Vast Forecast Rework is Done!
Vast Forecast » Devlog
After four months, the rework is finally here, and we plan on making weekly updates every Friday.
Literally everything has changed, but here are the most significant changes:
- The art has been redrawn in single-pixel outlines rather than double-pixel.
- Generation is tile-based rather than a gigantic rectangle.
- Passives have greater potential, stack infinitely, and always have some form of visual representation.
- The map is gone. There is now a forecast and a temperature.
- You can only hold one consumable, and keys are treated as a resource.
We're still working on houses, minibosses, and other content, but if you would like to leave some early feedback, you can always join our Discord server at https://discord.gg/xQ74p5V
Files
Vast Forecast.zip 16 MB
Apr 19, 2019
Get Vast Forecast
Vast Forecast
Weathery rogue-like
Status | Canceled |
Author | DecadeDecaf |
Genre | Action |
Tags | Perma Death, Pixel Art, Procedural Generation, Real-Time, Roguelike, Roguelite, Third-Person Shooter, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 58Oct 23, 2022
- Update 57Jun 20, 2020
- Updates on hold until further noticeMay 23, 2020
- Week 56 - CuckooMay 16, 2020
- Week 55 - Cardboard BoxMay 08, 2020
- Week 54 - Candy HeartMay 02, 2020
- Week 53 - ConsciousnessApr 24, 2020
- Week 52 - Sandspring BarrensApr 17, 2020
- Week 51 - Pitstop PassApr 10, 2020
- Week 50 - LandlineApr 01, 2020
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